 
When the really similar levels and waves of opponents get too repetitive towards the end of the game, Dark Sector's weak storyline might not be enough to carry the more fickle fan to the finish line. All this publication's reviews Read full review. PC Games. Though the story-plot appears like a bad B-movie, your character fights with a special, and very cool boomerang-weapon, the glaive.
The gore-level is very high, so the game is recommended only for adults. Dark Sector is a pleasant enough distraction for any fan of action or shooting games. Computer Games Online RO.
The saving grace of the game comes from the fact that it is, on occasion, fun. It could have been better, sure, but, well… it isn't.
During the first four chapters, almost everything about Dark Sector is wrong: Boring levels, boring weapons and complicated controls. After he commits a murder for no apparent reason even the main character becomes unlikeable. It all gets better later on, but there's a lot of wasted potential. No one will be surprised, no one will be disappointed. Do not expect miracles and Dark Sector will reward you with fast and brutal action for more than ten hours.
Thumbs up for Glaive-related puzzles. All this publication's reviews. PC Gamer UK. It's repetitive, mindless, claustrophobically linear, over-stylised and incoherent. User Reviews. Write a Review. Positive: 7 out of Mixed: 11 out of Negative: 7 out of Very nice game, the storyline is okay, the graphics aren't bad for but I personally don't care at all about graphics, the controls are Very nice game, the storyline is okay, the graphics aren't bad for but I personally don't care at all about graphics, the controls are good, I love swinging around my blade and controlling it in mid air, the game is gory and I love it!
I just know that all my life I've never done the right thing. I liked the look very much then, but there was no opportunity to play. I recently remembered and decided to buy a pass. The game is really cool, even today. The plot is also good, although sometimes mediocre. I am glad that there is some realism in the game - the main character is very easy to kill, and the characters are not so dead.
The game is cool, I advise! It also runs on older machines at 2. The artwork is top-notch, so if you like half descent artwork, here you go. The excitement level and it is over the shoulder with a rigid aspect of moving the character that could use some work. Kill boss and minions and move on.
But overall in my opinion it is a very good sci-fi fps with a nice storyline and I recommend. A pleasant surprise for the price. Thumbs up! Pretty average TPS action game with some cool ideas and some some annoying ones. Story and characters first of all are instantly forgetable Pretty average TPS action game with some cool ideas and some some annoying ones.
Story and characters first of all are instantly forgetable and setting itself is uninteresting. Graphics are pretty average aswell for for its time, as game's title implies its dark looking game with almost no color. On PC it runs really well with no issues in sight, but graphics options are super limited. At times game can have cool spooky atmosphere. Also game wont save your custom key bindings after qutting to Windows, so youll have get used to default controls, Gameplay is fairly average if not ok.
Wasnt the fan of movement system, sprinting especialy felt painful. Cover system works fine, but at times it can get in the way since cover and sprinting use same key, making you enter cover when you dont need it leaving you wide open for enemy attacks. Game also isnt telling you what to do, where to go, how to effectively beat the bosses, nothing, meaning it doesnt hold your hand, which for some more hardcore players will be a nice thing, but will leave casual players annoyed and frustrated, so bad that theyll possibly want to stop playing the game for good.
The glave which will be your main weapon and tool is a cool gimmick and works very well and controls nicely. One small yet cool thing i liked was that you can only use picked up weapons from enemies for a short period of time before they self destruct. All of the boss fights were not very well designed imo, they felt too standard without giving me any thrills and some them can take too much time before you undersatnd how to take them down, theyre also pretty easy if you dont play like noob.
Permanent weapons can be purchased and upgraded in black markets , [4] one small weapon for his off-hand use with the Glaive replacing the pistol and one large weapon such as a shotgun or rifle. In both modes, Hayden will have superior powers compared to the soldiers.
Hayden will be able to become invisible, use the Glaive, etc. Dark Sector is set in Lasria, a fictional satellite country bordering the Soviet Union. In the prologue, set near the end of the Cold War , the Lasrians discover an American submarine off the coast. After opening it, a mysterious infection called "the Technocyte" breaks loose.
The player character is Hayden Tenno voiced by Michael Rosenbaum. An ambivalent CIA agent, he has congenital analgesia , which renders him unable to feel pain. The main antagonist , Robert Mezner voiced by Dwight Schultz , is an ex-CIA agent who seeks to build a utopia by spreading the Technocyte virus across the planet. Supporting Mezner is Nadia voiced by Julianne Buescher , a mysterious woman whom Hayden knows; and "Nemesis", a metallic, humanoid figure who fights with a long Technocyte blade.
Dark Sector begins with Hayden Tenno infiltrating a gulag compound in Lasria that supposedly holds people infected with the Technocyte virus which leaves them a mindless mutant with metallic skin. His mission is to find captured informant Viktor Sudek, prevent the spread of the Technocyte virus, and eliminate rogue CIA operative Robert Mezner, the man responsible for gathering the infected into the gulag. Hayden fires an RPG at the creature, only for it to telekinetically deflect it back at him, causing him to leap off the roof to avoid being hit and is knocked unconscious.
Waking up hours later, Hayden finds himself face-to-face with Mezner. As Hayden attempts to reach for his gun, Nemesis appears and stabs his right shoulder, transferring the Technocyte virus into Hayden as soon as Mezner gives the order.
Mezner tells Hayden that he believes that Hayden deserves to be infected and suffer the affects of the virus. Hayden detonates the C4 charges set earlier and manages to escape. His right arm now mutated by Technocyte, Hayden arrives at a radio station to contact the A. Hayden moves along the coast, slowly gaining new abilities with the Glaive as the infection progresses; while encountering both haz-mat soldiers and infected civilians.
He also hears Mezner taunting him telepathically, saying that "this change is inevitable. Eventually, Hayden finds Yargo, who gives Hayden his updated orders and a booster for the infection. Hayden moves on towards the church to destroy the transmitter.
He makes it into the church catacombs and finds the transmitter. Nadia, who has a deep-rooted hatred for Hayden after his last meeting with her, confronts him. She leaves him to fight his way through a swarm of infected and escape before the C4 he set goes off. After making contact with the A.
After Hayden escapes, he learns that Mezner's men have found and captured Yargo. Disobeying the A. Fighting through a train station, Hayden finds Yargo, who has lost an eye during interrogation. With no other choice, Hayden injects himself with the booster, breaking Mezner's control over him while simultaneously preventing further mutations. Before Hayden passes out, Mezner tells him that he had the same "booster", which was really meant to prepare the two for the Technocyte virus.
Yargo, who brought him there, tells him that he laced Hayden's booster with "enferon", a chemical lethal to Technocyte creatures. Yargo also tells Hayden that he can get a suit similar to Nemesis' in the facility's subbasement, which can give him a fighting chance against Nemesis. Hayden pleads with her to leave before things get worse than they already are.
She says she's already in too deep, and that she will take Yargo to open the Vault, before leaving. Hayden dons the suit and finally finds and kills Nemesis, learning that it was actually Nadia all along.
She apologizes for infecting Hayden and tells him Mezner is planning to transmit the Technocyte virus across Earth. Nadia then tells him that she knows he'll "do the right thing this time", gives him the key to the Vault, then dies. Hayden works his way to the entrance of the Vault to rendezvous with the A. Outraged from being used and betrayed, Hayden stabs him in the neck with the booster, telling him that he now feels "better than ever", and kills all of the A. Yargo, who apparently survives, narrates: "That was how it started, the irony of this disease.
That in all the others, it made evil; but for him [Hayden], it had saved his soul. The original design had the game keeping in line with its predecessor as a multiplayer arena-style first-person shooter. An in-game cinematic unveiled years later in , gave viewers a brief look at potential storylines and environments, as well as the graphics of the game. The game was shown as the first example of what a seventh-generation game would look like.
The game was originally intended to take place in a science-fiction environment, in outer space, with players taking the role of a character that inhabits a sleek mechanical suit with incredible powers. The game was officially revealed by Digital Extremes' in late , around the time of the original release of the Xbox The developers cited a shift in focus by other gaming companies and publishers as the reason for the change to a more modern setting and reducing its sci-fi elements; adding they wanted to achieve the realism that fans would enjoy.
He added: "At the beginning of the game when we do the prologue he's just kind of this anti-hero kind of guy. And very simply, concretely in the game, there are certain types of barriers that he has to open with contextual stuff.
And then when he changes, then he begins tearing those things off and becomes much more brutal. So what we're trying to do is convey that evolution on the inside, but also convey it on the outside so that those game elements that are around him are evolving as he does.
Statements about this being just a name change or a major shift in their technology were not released to the public yet. Dark Sector project lead, Steve Sinclair, stated that the engine was written from scratch. When asked about the games' engine being made on the Wii or PC, he replied "plausible".
The Windows version of Dark Sector was initially planned to be released on the same date as on consoles, but later it was dropped and there was no news on its release. Optimized by Noviy Disk for the release, the port featured improved graphics and a redesigned interface that made use of mouse and keyboard controls.
The PC version's multiplayer mode is only available via Local Area Network play, as the game is a straight port of the console version with no extra code for internet connectivity. Set before the game's main events, it delves into the events that led to Lasria's demise. Dark Sector received mixed reviews. Aggregating review websites GameRankings and Metacritic gave the Xbox version We feel there is justification for an appeal. However, we're exploring several avenues at the moment to see what we can do to get the game on Australian shelves.
On July 22, , Dark Sector was released on the cover disc of PC Powerplay , an Australian PC gaming magazine, although this was the heavily censored version of the game.
When asked about a sequel in , Steven Sinclair of Digital Extremes stated that there was "nothing definitive" planned, but commented that he would "love to do one", and that Dark Sector only scratched the surface of the character and weapon's potential. The original concept for Dark Sector was more similar to what Warframe is now, but was put in a modern setting with a linear, single-player mode due to the industry landscape at the time.
As such, Warframe is considered a spiritual successor, and has a handful of nods to Dark Sector. From Wikipedia, the free encyclopedia.
This article is about the videogame. For the physics concept, see hidden sector. Third-person shooter video game. This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources.
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This article's plot summary may be too long or excessively detailed. Please help improve it by removing unnecessary details and making it more concise. June Learn how and when to remove this template message. This section needs expansion. You can help by adding to it. April Dark Sector PlayStation 3 , Xbox D3 Publisher , Aspyr Media. Hayden : [contacting the A. Use your training. You're already inside the compound.
Decision's made. Now, get with it. Plant your charges , then infiltrate the building. Giant Bomb. Retrieved 5 September Microsoft Game Studios. Retrieved 12 May Hayden : I just wanna get this over with. He's the lynchpin. Put a bullet through his head. Hayden : [coughing] I've been infected. The shot you gave me - it's not working! Is Mezner dead? I detonated the charges - are you listening to me?! The booster didn't work!
I need evac! I want you to carry on. Rendezvous with our sleeper agent, Yargo Mensik. He's got an observation post on top of the Lasrian Port Authority.
He'll have more boosters for the infection - use them. It'll hold it off until we can get you out of there. Just follow the coastline north. Mezner : You don't understand. This change is inevitable. Hayden : Yargo. You got something for me? I have your updated orders from the A. We believe Mezner is planning to collect them, bring them into the open, so his Lasrian thungs can capture them. These transmitters were used in the '80s to draw in the infected. Like moths to a flame.
You will enter via [the] church. You are to disrupt Mezner's operation by destroying [the] transmitter. Yargo : That's the transmitter you're after. Mezner's activated it. It's sending out an ultra-low frequency pulse. We used these to communicate with submerged vessels in the Cold War. I guess that means you, too. These transmissions are stronger than we used in '87 - Mezner will draw in the old ones.
They've set up ambushes to kill the infected. Hayden : So you're helping Mezner smuggle bio-weapons Say hello to your friends for me. Hayden : [on the sat-phone with the A.
He's got military cooperation in a big way, prototype hardware. If he hopes to make profit, he'll likely have sample antibodies. Where are the choppers heading? Should be five miles southeast of your position. Secure a sample of the shipment, and destroy the rest.
Hayden : [on the sat-phone with Yargo] Yargo? What's going on? I'm on my way! It was only a matter of time. Hayden : [arriving at Yargo's security post, calling the A. Your part in this is over!